Development of the Kanji Stacko Board Game as a Kanji Learning Medium
Keywords:
board game, learning media, kanji, Kanji Stacko, prototypeAbstract
Kanji learning remains one of the major challenges for students in the Japanese Language Education Study Program due to the large number of kanji characters, multiple readings, and the limited availability of interactive learning media. Therefore, an engaging learning medium is needed to support the learning process. This study aimed to develop the Kanji Stacko Board game as a learning media for kanji and to evaluate its feasibility.
This study employed a user-centered design approach. The development process included analyzing JLPT N5-N4 kanji materials, designing the game concept and media, developing the prototype, preparing the evaluation instrument, and conducting a feasibility assessment followed by revisions based on the validators' suggestions. The feasibility assessment involved one media expert and one subject matter expert using a five-point Likert scale questionnaire. The data were analyzed descriptively using percentage analysis. The results showed that the Kanji Stacko Board game was successfully developed as a board game-based learning media. The media expert and subject matter expert evaluations obtained feasibility scores of 94% and 96%, respectively, both categorized as highly feasible. Therefore, the Kanji Stacko Board game is considered highly feasible for use as a kanji learning media.
Keywords: board game, learning media, kanji, Kanji Stacko, prototype.